-
Evaluation Schulschluss
Environment Evaluation What Went Well I feel that the final product of my environment came out overall well with only a few issues overall. These issues are relatively minor to the product I was aiming for, with the issues being mainly with a few objects lacking collisions, a few textures that could use improvement, and…
-
Testing and Submission Build – Schulschluss – Dev Logs
The focus of this dev log will be the testing of the environment for submission, and the building of the EXEs that were submitted. Over the last day I have spent my time testing my game and fixing various small issues, mainly relating to textures and assets normal’s displaying In a manner not intended. Most…
-

Character Controller and Post Processing
The focus of this dev log will be revisiting the character controller and post processing before the final build. New Character Movement Script The character controller used in the first bock out build only allowed the player to walk around the environment, however for the current build of the environment it was decided that the…
-

Additional Objects and Reflection Probes – Schulschluss – Dev Logs
The focus of this dev log is the creation of a few additional objects for the classroom, as well as the finalising of the reflection probes in the scene. The first step was creating the additional objects to be added to the scene, these were a cardboard box, a deconstructed cardboard box, a small bin,…
-

Classroom Door – Schulschluss – Dev Log
The focus of this dev log is the creation of the classroom door, as well as some items to cover up seams in walls. The first step was to transfer the blackout door to a game ready state. This door was somewhat different than any door that had previously been created for this environment. This…
-

Storeroom Objects – Schulschluss – Dev Logs
The focus of this dev log is the creation of the objects that populate the storeroom. The first step of creating the objects in this room was the creation of the low poly models. A few of the objects were reused from the main classroom such as the Table in the right side of the…
-

Storeroom and Screen – Schulschluss – Dev Logs
The focus of this dev log will be on the creation of the storeroom walls, floor, and ceiling, as well as the creation of the screen texture. The first step in creating the textures for the storerooms walls was creating the base texture that could be used across each wall. To do this I downloaded…
-

Bathroom Objects, Floor, and Ceiling – Schulschluss – Dev logs
The focus of this dev log is the creation of the objects in the bathroom, as well as the bathrooms floor and ceiling. The first step of creating the additional items for the bathroom was the creation of the base objects from the block out. This was relatively simple as most of the items were…
-

Bathroom Walls and Door – Schulschluus – Dev Log
The focus of this dev log is the creation of the bathroom walls, and door. The first step was creating the door of the bathroom. The block outs model had to be updated for this asset as the plans required a cleaner topology. The first step was creating the base model, this was simple as…
-

Classroom Walls – Schulschluss – Dev Logs
The focus for this dev log is the creation of the walls textures for the classroom. The base assets of the classroom walls require almost no edits from the block out, the only work needed was the UV unwrapping as the original UVs were not done for utilising multiple textures. Some walls had to have…




