February 20th 2023
For a few weeks I have planned to move my project over from unity onto Unreal engine, however this proved to be a failure as I was unable to properly implement the raytracing. This was a factor of two reasons, a lack of understanding of the engine, as well as some issues I was unable to figure out.
I did manage however to implement the environment with textures with lighting added to the scene. This was done in a similar way to unity with 3 variations shown below from brightest to darkest.
Unfortunately I was unable to get the reflections working properly, as after a distance of about 2 meters behind the camera, they would fade out to darkness. This resulted in a few weeks of experimentation being scrapped and all work being moved back to unity.