About Me

Hello, I am a video game designer and 3D artist from the UK and Switzerland.

I have a wide variety of focuses in game design, trying to dabble in a little bit of everything. However I have spent most of my time focusing on 3D asset design, and animations. I am highly interested in the utilisation of new technologies into level design.

I first started using 3D design software Blender in 2013 starting on blender 2.67, from then I have largely taught myself 3D design, texturing, and animation until my admission to university. Since starting university I have expanded my toolset and am now committed to making games using a variety of industry standard tools.

I am experienced with a range of software including:

3D design

Blender

Autodesk Maya

Z Brush

Game Engine

Unity

Unreal Engine

Texture Design

Photoshop

Substance Painter

Substance Designer

Other

Houdini

Lightroom


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